Pediatric anesthesia & critical care

Effects of an Immersive Virtual Reality Intervention on Pain and Anxiety Among Pediatric Patients Undergoing Venipuncture: A Randomized Clinical Trial

JAMA Netw OpenPublished Randomised controlled trial

Primary result · Child-reported painResult — go to the resultβ −0.78 95% CI −1.21 to −0.35

Authors' conclusion

In this randomized clinical trial, integrating procedural information and distraction in an IVR intervention for pediatric patients undergoing venipuncture significantly improved pain and anxiety in the IVR group compared with the control group.

Study context

Population
Pediatric patients aged 4 to 12 years undergoing venipuncture, public hospital in Hong Kong, January 2019–January 2020
Participants
149 patients
Comparison
Immersive virtual reality intervention vs standard care
  • Immersive virtual reality (IVR)n = 75
  • Controln = 74reference
Primary endpoint
Child-reported pain
Methodological details2-group
  • 2-group

Primary result

As reported in the abstract

immediately after the intervention

β

−0.78

95% CI −1.21 to −0.35

P < 0.001

Secondary outcomes

Length of venipuncture procedure · significantly shorter in IVR

P = 0.03

Mean

OutcomeIVRControlβ (95% CI)P value
Child-reported anxiety · immediately after the intervention−0.41 (−0.76 to −0.05)P = 0.03
Health care professional satisfaction (40-point scale, higher = greater satisfaction)Significantly higher in IVR34.5 (SD 4.5)32.9 (SD 4.0)P = 0.03

Original publication

Effects of an Immersive Virtual Reality Intervention on Pain and Anxiety Among Pediatric Patients Undergoing Venipuncture: A Randomized Clinical Trial. JAMA Netw Open. Published 1 February 2023. doi:10.1001/jamanetworkopen.2023.0001

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